Making a compulsive role is the heart of any good graphic novel. There is an error here how you can start, leading to more specific details than a wider theory.
Remember that you can ask Grook to make any of the following things in the guide, and as it is memorable, you can explain and change any details in the story or characters. After that, you can ask Grook to write a signal to prepare the AI ​​image.
1. The basic concept and story:
- What is the theme of your graphic novel? What kind of story are you hearing? The needs of your plot will have a huge impact on the types of characters you created. An inspirational science -fi story will possibly require different roles than a scarf imaginary adventures.
- Which character do you need to fill in? The main character, the opposition, the auxiliary, the guardian, the coalition, etc. It is very important to understand the necessary functions of our characters within the framework of statement.
2. Mental storm early ideas:
- Start wide: Don’t worry about the details yet. Think about archaeological, interesting personalities you have encountered, or the roles of other stories that resonate with you.
- Consider your topics: Which messages or ideas do you want to find out? Your characters can embrace or challenge these topics.
- “What will happen?” Questions: Ask yourself “What?” Questions to give rise to the concepts of unique character. What if the common person has a secret power? What if the villain had good intentions?
3. Developing basic features:
Once you have some early ideas, start out with basic features:
- Name: A name can say a lot about a character. Consider its voice, origin and meaning.
- Age: How old are they? This will affect their experiences, vision and abilities.
- Profession/character: What do they do in the world of your story? It explains their daily life and interaction.
- Personality: What are the dominant qualities of their personality? Are they kind, blasphemous, brave, timid, inspiring, thinking? Choose some important attributes.
- Physical appearance (early ideas): Think about the basic impressions. Are they imposed, rude, amazing, normal?
4. Explanation of Stimulation and Goals:
It is very important to make your characters feel real and drive the plot:
- What do they want? What are their conscious wishes and ambitions?
- What do they need? What are their deep, often unconscious needs (eg, love, acceptance, verification, freedom)?
- What are their motivations? Why? Do they want what they want and need what they need? What does their actions run?
5. Back Stores (even if not fully disclosed):
A rich backtury enhances depth and tells why your characters are in the way they are:
- What are their past key experiences? Tragic events, important relationships, moments explanation.
- How did they raise? Rich, poor, loving, neglected, etc.
- What are their basic beliefs and values? How do they see the world?
6. Considering the relationship:
The characters are rarely contained in space:
- Who are the main people in their lives? Family, friends, enemies, guardians, competitors.
- What are the dynamics of these relationships? Lovers, stress, support, anti -opposition.
- How do these relationships affect their functions and decisions?
7. Give them flaws and strengths:
Well are both in rounded roles:
- The flaws: They make them related and create opportunities for growth and conflict (such as arrogance, insecurity, emotional, fear of determination).
- Strongs: They can be physical, mental, emotional or social (such as intelligence, bravery, compassion, loyalty, skills).
8. Visual Design (Consider the initial feedback):
Although you may have a good grip of your characters, early ideas on their appearance can sometimes inform their personality and character. Consider:
- Slammet: What is their overall form?
- Key features: Any specific physical trait?
- Style of clothing: What do they wear, and what does it say about them?