👋 Hey Product Hunt!
Matt is present, a text-to-game platform that transforms the same indication into a playable 3D world-minutes with a mile player in minutes. No code, art pipeline, or installed.
Open beta invitation
It is a rough son made for makers who like to make tools soon. Expect high -speed updates and strange edges. Break things, tell us, and chat with the team in the discard.
What is in
Text to World Engine – Text, images, or sketches drop; Get a editing world in minutes.
Instant assets and avatar – AI produces buildings, support and character.
Multi Player + Vehicles -Launch a Ready Match Match-OK with your browser.
A click cinematic -Record Play, Apply Styles Transfer, and Export Share Click Clips.
Direct editor – Bee lighting, weather and art style.
Community and Easter Eggs – Discard for feedback, as well as some hidden surprises.
How does it work
The game engine is the mother tongue of the creation – so our AI speaks unrealistic. We have fork the engine and layers in a suit of models: LLM logic for visuals, layouts and rules, boosted in procedures for scale. They write together the region, messages, content and net codes inside the engine, which is why the output already looks AAA. A custom cloud run time rotates the demand for everyone and streams it around the world. The next standstone on the roadmap is a one -click export for a large -scale multi -player game. And since every 3D world doubles like a film set, the same pipeline has presented a polished video, in which more media tricks are coming soon.
Build with us
We live here and in the detacked, ready for your questions, ideas and bug reports. Divers, entertain, and help us create the future of AI-driven games (and video) creation-we are excited to share with the world!