
Dell · Extracting emotions, identity and creativity through human-a-art experience with E-3
Tl; Dr: As the heart · E -develops, they challenge our understanding of art and emotions. Can machines really feel the way of human artists? In this article, we inquire this question through philosophical lenses – and creative experience.
With the rise of Generative AI, it is not surprising that the AI -powered art has increased as well – flooded galleries and imaginations.
As a both AI expert and an artist, I ask myself: What does that mean for a human creator’s space?
This question takes us to philosophical regions.
Can AI incite emotions in the same way that a human being can do? Or is it naturally human in the process of feeling others through art?
We often say that art is not science – and for good reason. The success of a piece is not easily measured. Experts can analyze its formation, symbol, or technical skills, but for most people, the reaction is deeply emotional. A painting can stir because of happiness, sorrow, fear, or invasive without a clear explanation.
For example, Van Goo’s Le Cafe de Newt For,,,,,,,,,, for,, for,,,, for,,,, for,,, for,,,, for,,,, for,,,, for,,, for,,, for,,, for,,, for,,,, for,,, for,,, for,,,, for,,, for,,,, for,,, for,,, for,,,, for,,, for,,, for,,,, for,,, for,,,, for,,, for,,,, for,,, for,,,, for,,, for,,,, for,,,, for,,,, for,,,, for,,,, for,,,, for,,,, for,,, for,,, for,,, for,,, for,,,,, for,,,, for,,,, for,,,, for,, for,.Knight Cafe,
The same look often is enough to provoke AnarchyFor, for, for,. SeparationOr even Terror.
Many people call it a cheerful or comfortable – and this is not an accident.
Wan Goo wrote about the painting:
“In my picture of a night cafe, I have tried to express the idea that cafes are a place where one can destroy, go crazy or commit crime. In short, I have tried to express the powers of darkness in a shared consciousness.”
How does he do it? One of the most powerful techniques is its color use. According to the color theory, high saturation can create an amazing visual vibration that feels tight or abusive.
As Van Go described to his brother:
“The room is a red and dark yellow of the blood that has a green bullard table in the middle … wherever the most alien is red and green collision and vice versa.”
Now, here is the axis: If we can understand it scientifically, then there can be a productive AI model. If we instruct it to develop “optimistic” or “disturbing”, it can copy these structural principles to achieve the targeted emotional effect.
So, if AI can learn to feel us – why would we prefer classic art?
And then what becomes the concept of emotion, origin, or individuality?
Once, the same, the owner of a craftsman’s painting was a sign of wealth and taste. Today, anyone can create a unique “masterpiece” in seconds. Does this abundance eliminate the value? Or are we witnessing the appearance of a new type of art – co -operation between the algorithm and the artist?
To further discover the boundaries between human and machine -made art, I started a small creative experience – one part was manufactured, the other was developed by the code.
Using traditional digital media and both dall · e 3Openi’s Generative Model, I came out to revive a new character.
(For these people how Dell · E3 runs, I take a keen interest in its mechanics in my previous medium article: I used to pull apples. Now I just type ‘Apple.’))
The concept I imagined was a personality Dark Enchantis. But a single name will not be enough – I wanted to build a complete legend around it, which is enough to guide both my imagination and the Dale · E -e -algorithm.
She will have a leading role in an imaginary video game: half man, half -vampire, Arcan suffering from magical powers, as well as the side kick of a loyal animal. A heroin born of the dark, in the form of narrative, and two are clearly presented through various creative processes.
I was deliberately designed to photograph the character that I thought I thought:
Create a picture of a character. The character should be a woman. His name is Dark Anchant. It is the main character of the computer game. His story is that he has the power of magic and that half the vampire is half human. Its sidekick is an animal. The image animation should be produced in 2D style.
The purpose of this careful guidance is to give the model a lot of narrative and visual indications to guide its productive process.
The results below are: Put an example · Put · E -3, and the other through me, by hand, on my iPad.
Living over weight on my experience, I conducted a small informal survey between family and friends. Participants, who are 10 to 50 years old, each was presented with the same 3 questions:
Given the back -story of the Dark Enchantress, which image reflects the description of the character?
Which example resonates with you more aesthetic?
And finally,
What example was generated by Generative AI?
Were the results Unexpected.
For records: The image was developed by A3 · E3.
The majority felt that the image made from AI was more accurate and emotionally resonant.
Surprisingly, many people assumed that my handmade artwork was created through a machine.
It gave rise to a curious contradiction:
Does the participants believe that the image B was assisted by them and thus had to interact more deeply with him, which he thought he was human-made-because of which he preferred the image A?
Or do they just need to force the image more, which in turn conclude that it must have been the product of human creativity?
Or maybe there is no direct reason – the only deep revelation that, emotionally, can really resonate the art, and its origin is often not separated from the unskilled eyes.
Perhaps the most disturbing feeling is not that machines can imitate us, but we can no longer recognize ourselves in what we create.
In the era of Generato A, where an algorithm can present emotions, tensions and beauty, we are facing a question that is no longer a hypothetical concept. If art can move us, it makes a difference that who – or who has made it?
Still, we may be asking the wrong questions.
Art has always been a mirror of culture, time, self. And now, it becomes a prostitute: rejecting human intentions through artificial intelligence, distorting it and reinforcing the ways we are just beginning to understand. The created icon is no longer ours, but not completely other.
About me
I’m Maria Peterberg – an AI expert who guides the Run Time Software Team in Habana Labs (Intel) and a semi -professional artist who works in traditional and digital mediums. I specialize in AI training system, including communication libraries (HCCL) and run -time optimization. Computer science bachelor.