Program is a great way to learn programming. It forces you to think logically, be organized and solve real problems. In addition, this is just fun. If you want to learn how to improve your C -programming skills and make a full game from the beginning, this is a great place to start a new free codecamp course. You will practically learn the game giant techniques while creating something you can really play and show.
In this course, you will make a fully functional match -3 puzzle game using the C and Relb Graphics Library. This is a hand -on project that covers everything from the formation of the game window to smooth dynamic images, sound effects and scoring. If you have ever played games like Begendel or candy crushing, this course runs by making you your own version, with a retro -style turning point using ASCII tiles.
The course was taught by Eric Yozwa, a developer with a deep experience in both C programming and game development. Eric moves clearly and step by step, so you don’t have to be a game giant to walk with it. As long as you have some basic knowledge, you will be able to maintain.
Here is the course covered:
Introduction and Setup: Prepare your project environment and know which tools you will use
The new structure of the project: Make the base for your game files and organize your code
Main Game Loop: Set up the logic that will run the game frame by the frame
Drawing and centering the tileboard: Display the Game Grid and clean it on the screen
Adding a background picture: Give your game some visual polish
Showing the score: Keep an eye on points and show them the player
A custom TTF font loading: Improve your game UI with better text
Mouse input: Find the player clicks and connect them to the actions of the gameplay
Search and remove tile matches: Match -3 Make the basic logic of mechanic
Dynamic tiles: Feel the game smooth and responsible
Changing tiles and managing states: Clearly handle the player’s conversation and dynamic images
Adding sound and music: Use audio to give feedback and create an environment
Scores pop up and burst: Feel the game more dynamic with visual and point feedback
Wrap: Final Polish and review of what you built
By the end of the course, you will have a full game with real gameplay mechanics, not just a demo or prototype. You will also get away with a better understanding of how the game engine works at the basic level, how to create C projects, and how to make a game smooth and entertained.
The course is available in free Freecodecamp.org YouTube channel (1 hour clock)