Dynamic introduction of programming with Azigar

by SkillAiNest

Dear A high -level, general purpose programming language. Created by Guido Van Rosam And the first time released in 1991, Uzar is known for his design philosophy that emphasizes the ability to read the code, especially using important inscriptions. It supports numerous programming parables, including object -based, essential and active programming.

Azgar’s popularity is easily created in its ability and use, making it a great choice of a wide range of applications. It provides tools tools for numerous tasks, from web development and data analysis to artificial intelligence and scientific computing.

The clear syntax of the language and the active, the auxiliary community also helps to adopt it extensively between both early and experienced developers.

Azigar hires in a vast array of domains, which:

  • Analysis and concept of data: processing, analyzing and imagining major datases using libraries such as pandas, moisture, and metaphotleb.

  • Artificial Intelligence and Machine Learning: AI model, machine learning algorithm, and deep learning applications with framework such as tanker flu and piturich.

  • Scientific and numerical computing: complex calculations and imitation in areas such as physics, engineering, and mathematics.

  • Web Development: Build server side web applications with framework like Jingo and Flask.

  • Automation and scripting: automate frequent working tasks, system administration, and networking.

  • Software Testing and Quality Assurance: Writing script for automated testing.

  • Education: Programming concepts are widely used as the first language because of its simplicity and ability to read.

Dynamic introduction of programming with Azigar

To make learning more accessible to the programming, I developed an interactive tutorial called “a dynamic introduction of programming with Azigar”. This source uses the explanatory code playbacks to display the main language features. From the basic syntax to the media manipulation, each concept is presented through a viable code and with visual explanations.

You can access Code Playbacks’ Free ‘Book’: https://playbackpress.com/Books/pybook.

More information about Code Playbacks, You can see a short demo.

https://www.youtube.com/watch?v=uybhqcnjvdm

Part of this book uses Mark Gozdel’s main “media computation” approach, which teaches programming concepts through the manipulation of digital media (photos, sounds and videos). Used in some examples of the book Jeatin environment for students (Jess)

A note on Jess:

Jess was manufactured in Georgia Tech and has been a very effective educational toll for many years. The basic idea is that to understand the basic programming concepts, the pixels are manipulated in the pixels such as repetition, conditional, and functions in a visual and solid way.

Even if Jesse has not been used so widely today, the lessons learned from manipulation in pixels are transferred to almost all other fields of computing. In other words, even if you do not use Jess is even able to go with Playbacks with which is marked with Like.

The table of content

  1. Control and easy data flow

    1. Printing and flowing

    2. Maths and comparison numbers

    3. Programming with data

    4. Distance between two points

    5. More with string

    6. Jess: To indicate the user for some information

    7. Jess: Showing a picture

    8. Jess: Accessing pixels

    9. Jess: Adding a title to a picture

  2. To repeat the data

    1. To repeat through the wire

    2. Lists and repetition

    3. Distribution wires

    4. Boundaries

    5. Reading from the file

    6. Writing to a file

    7. Jess: To repeat through pixels

    8. Jess: Staring at a syllable

    9. Jess: Copying a syllable

    10. Jess: To grow a picture

  3. If and conditions over time

    1. Comparison through a computer

    2. If, if/anyone else, and if/otherwise/if/and statements

    3. Logical operators

    4. Locks

    5. Jess: Adding a border into a picture

    6. Jess: Finding the basic color in a row

  4. Data container

    1. Lists of tiger

    2. Dictionaries

    3. The seat

    4. Jess: Storing data provided in the dictionary to the user

  5. Functions

    1. A first function

    2. Function Return Values

    3. Parameters

    4. The circle of variables

    5. Pass the reference or pass in terms of value

    6. Is sorting with functions

    7. Jess: Adding the text (again) and saving the file using functions

    8. Jess: A picture is shrinking

    9. Jess: Making a movie with moving text

  6. Class

    1. Class

    2. Class with data and methods

    3. Classes that interact with each other

    4. Inheritance

    5. Jess: The image size changing/rotating class

I hope this dynamic introduction helps you understand the basic concepts of Azigar and gives you the option to start building your requests. Dive, experience, and tell me what you think! If you have any questions or opinions, I would love to hear it. Comments and feedback are welcome at any time: mark@playbackpress.com

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