How did an experienced artist go to AI Advocate from AI anti -AI?
“I was initially a lawyer to hate AI, you know, and I wish it was over,” said Scott, senior technical/AI artist, Spanixia, and wish it was over. ” “I literally just 20 years of learning a human anatomy. And then suddenly there is something that can not only see a human being but also in real time for me and keep asking myself about it, ‘How can I see it and praise it? How is it artistic too?’ It was unstable.
“So what changed?”
Scott strangled. “I just started to see it as another tool. Once I did it, that, it started to mean. When I started thinking about AI, I have a team of junior artists working under me, saving me time on things like early ideas, AI considered it acceptable and useful.”
But let’s go back one step. How did Scott reach this place?
Bubbles and waves
Scott has more than 25 years of art related to art, focusing on the last 12 gaming industry and its experience covers 3DS Max, Maya, blender (2D and 3D artist), unrealistic, unity and other open engines. In the last seven years, he has moved towards the more technical aspect of the front game engine graphics, and works with programmers to reach the tech to its limits.
Scott said, “I really added my career to the gaming industry.” I came from a graphic design background and saw that the arrival of computer graphics was passing. But my job has always been stuck between the engineer and the artist, and I have always liked this bridge between the two worlds. “
This “bridge between the two worlds” went beyond the artist and the engineer. In many ways, Scott’s career reads like a roadmap of technical barriers in the creative industries.
Technology assures Scott, moves in bubbles and waves.
“What bubbles did you experience?”
The first bubble for Scott was a desktop publishing revolution, which went through traditional type setting instead of using the computer. “I immediately saw how the computer was going to move forward. It was faster.”
Early Outs Web Design Boom brought the next bubble to Scott’s life. “New tools became available and it made the web design more accessible than ever, which was great. But, there were many programmers who said, ‘You are not a real web designer because you are using the application instead of code.’
Scott’s last bubble was the gaming industry that “burst” thanks to maximum game engine juice, rapidly growing AAA studios, improved Internet connectivity online games, and the arrival of flash games and browser games (in many other changes).
“And what do you think about the waves you have mentioned?”
Scott said, “In every example, there are interim stages where these constant rolling waves are coming out and going out,” said Scott. “
According to Scott, these waves and maize are all about molding. He has seen it before and he will see it again.
People adopt, or they end up.
But like a maize, the stages of this technical ‘moon’ walk in a prediction cycle.
- Stage of resistance: Traditional professionals fighting new technology
- The phase of adoption: Early adoptions get competitive benefits
- Integration Step: Technology is becoming standard, “treasures left on the beach”
Or, in any other way, with any new and unfamiliar, people should experience their stages of ‘grief’.
- Panic with the established professionals
- Hype by early adoptions
- Checking facts as soon as existing limits become clear
- Practical integration of genuinely useful aspects
- New routine where technology only becomes another tool
Scott said, “As I said, this is a wave.” “And with the AI, this is just something about which people are uncertain. Some people are jumping on AI bandwagon. Some people are already using the AI. We are now in a bubble with AI – it will burst, the wave will become, and then it will end again. We will find good things on the beach.”
Where AI works (and where it doesn’t happen)
But there is no treasure to wash everything on the beach. Scott’s journey to advocate with AI was more than just changing its mentality – it was learning what AI could do and what could not, and still human communication would be needed.
When Scott came around the AI ​​as a useful extra tool in his work, he remembered a conversation with an art director who was very anti -II. “I received conceptual art from the art director, fed these pictures in AI, developed 3D models of what AI was asking for, and … he rejected everyone.”
Still, it was not bad. Scott added, “I used the 3D models that rejected them as the basis,” and once I took over my capabilities and applied my abilities, it approved the work I changed. “
According to Scott, the lesson is that the Generative AI can provide a capable leak but cannot replace well, especially in the professional world, not on the required standards.
“And what ways does AI get short?”
One of the biggest problems with Generato AI, which inserted the Scott, is that it can only repeat it on the basis of which it is fed and eventually it has started repeating the already produced material. This makes it difficult to maintain a studio and personally brand consistency.
Another error: AI cannot be permanent between objects and struggles with multiple perspectives.
Scott said, “AI can produce a good pose from the front that is very good and selling but is not in fact or practical.”
The eyes of trained artists, AI-generated work are immediately recognized as many elements fail to fit together- the created work looks like a more ransom note than well-matching colleges. “The 3D artist will take a look and immediately start asking important questions, such as, ‘What does it look from this angle?’ And ask you to attract you.
Scott remarks that “Gordon Ramsey is eating in Nando vs. compared to six course meals.” “They don’t compare. But some people really value the quality and others just want something here and now.”
“And, as an artist, AI does a great job for whom?”
According to Scott, AI’s strong suit comes from becoming a time -wiving tool. Instead of working hard to complete dozens of conceptual sketches, AI “can spit like a hundred ideas for you” and you, the human artist, can leave the best to choose and work. He said that AI is also shining in building boards, which is an important asset in any kind of artistic design.
Scott added, “What we are doing is to reduce the amount of effort and effort that takes it for it. AI accelerates this process by dealing with some very disturbing parts.”
In addition, Scott encourages cautious artists to see AI tools as accessible partner – not against. “Think about it like this: You’ve been promoted!” Scott said. “AI is your junior artist who is working with you. You are a senior, manager, art director. You are telling what the junior artist has to do.”
The AI ​​also serves as a accessible, co -operation resource. “We should not just turn away because they are interested in creating but lacking traditional training. We should not be a gatekeeper – and how many of us are currently behaving.” Scott maintains that professional standards will still make a difference. But now these good skills will include the ability to use the Generative AI as a promoting device correctly and effectively.
Quality and skill
So where does it leave professional artists? Although AIID is taking precedence as a co -operation tool for access, the scot experience reveals important areas where skills, not automation, remain irreparable – and is rapidly valuable. Finally, the most important demands of the creative industry still need a clear human contact.
Style as a brand
The artistic style is done by years of practice, techniques, medium, effects and personal expression – these are all human experiences that help to explain and improve an artist’s skills and skills. It is a matter of art that the ‘Perfect Practice’ -old Maxim hiring artists fully focuses on high quality exercise, which focuses on the right techniques and strategies than the output fully output.
For AI, Scott noted, “It does not understand consistency. An artist can develop his own art style on numerous items. Currently, it is impossible for a computer to be able to do so.” They continued, pointing out that the AI ​​can only pull the items available in its reservoir and that it is still somewhat random.
And random does not always allow places to be cut in places like AAA Game Studios. The professional world is following the style branding guidelines. To clarify, Scott looked at the gaming industry, snowstorm entertainment, and its famous art style titan. World Warraft.
Scott said, “There is a very special way you have to maintain.” If you have been assigned to make an arc World WarraftAnd this is not compatible with their brand standards, it is not going to pass. The art director will throw him back to your face.
Scott said, it is not that the AI ​​cannot copy something that sees it, but the lack of consistency does not allow it to make something ‘on the brand’. “Say to create a sword from AI World Warraft – Scott said. The consistency is not yet there. “
Set of full skill
Nevertheless, the challenge of this consistency shows something important: the most valuable artists are not the ones who reject or rely on the AI. Rather, these are the people who think exactly to use every device in their weapons.
Scott said, “If someone works for you as an artist, they want to know both sides, AI and traditional skills,” Scott said, adding that both need to enhance his greatest ability.
But he continued, his focus continued, working and “moving towards the next task”. Along with the quality, the pace is so important in the populated industry with strict deadline and quick change.
The final views
As Scott said, it’s about being “developed”-when you focus on creative decisions and standard dissolution that can only provide human skills, let AI handle the basis of time need.
“Turn back 10 or 20 years, do you want to say that you spent three hours doing it?” Scott asked. “I think it’s better to spend more time with AI to finish and do another job.” He encouraged the artists to think about it as their art director era: hand over the painful work to your AI junior artists and apply their skills wherever it is important.
When we are in the middle of a bubble, and View Scott states that it is still being destroyed, now it is time for artists to be ready for adaptation and evolution – this time the treasures left on the beach can be more valuable than ever.