Nitrode: AI Game Engine to Type 3D Games Proto a day

by SkillAiNest

Hey there!

I am the co -founder of Richard, Nitrode, where we are launching the first public version of our AI -driven game engine today.

✨ ✨ Why nitrode?
The polished game usually takes weeks. With nitrode, you can type 3D games a day – even if you’ve never used a game engine. We are releasing some of the major features with this launch to help eliminate the difference between users and the tolls that are available.

  1. Agent Assistant 🤖 🤖
    I got a vision for your game but don’t guess where to start? We go. Just ask our assistants to make their world pieces, from the global region to the role of the player. It knows your project structure and engine context, so it can help step by step.

  2. Canvas 🎨 🎨
    Ever thinking of a coalition ranking, “What am I seeing?” Our canvas view shows your entire project from the eyes of the bird’s eye-see how all assets and components connect with each other, then edit or add your world into an intuitive interface. Think of it as a fagma for the game giant.

  3. AI asset generation 🧩 🧩
    Finally, a huge obstacle to the game Davis, regardless of the level of experience, is developing assets that are in accordance with your game. With nitrode, you can produce 2D sprights or 3D mesh in the matter of minutes with a sentence detail.

🔮 🔮 Our vision
The AI is going to explain who makes the game and how fast they can do it. Most engineers soon left the game due to friction and time cost. We built a nitrode to flatten these curves – anyone can rapidly resurrect the giant ideas.

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