Tuva and sacred tree patrons: Mobile phones with a fish man

by SkillAiNest

Behind the closed doors at the Summer Game Festate, I sat down to play a new game published by Bandai Namko, which is tailored to Heads’ fans: Tawa and The Guardian of the Secondary Tree, which has their own competition on Rogelic Hack and Slash genre. And, yes, a sportable hybrid fishman.

Tuva’s isometric combat looks like a heads at first glance, and shares some of the same infrastructure. The players start in a hub area and start runs through a series of enemy battlefields. After defeating them, you were honored – your skills, weapons, currency prizes and so on. When Tuwau begins on September 18, heads of players will be able to lift it easily.

Tawa, which is developed by the Studio Browns, Inc., has its own Hollywood style and a diverse group of fighters that separates it from the heads. In this, Tyler Tawa, a priest from the Khali Shinjo village, has accused eight guardians of defeating Bad Magatisu and his ministers. With different combat styles, players choose one of these heroes to control and the second spelling casting backup (which the other player can also lift and also control) to send it to war.

Putting aside, it is clear that Tawa takes a lot of inspiration from the heads in his gameplay, in which the patrons of Shohi Yamshita, the director of the holy tree, confessed.

“Of course, we have respect for Heads, and I had access to it soon, and when I played it, the plan was interesting, so this is something we have cited,” “And the Rogulak system, you have a unique plan and you can really add a unique element to it, so this is something we’ve put into our game.”

In a character's screenshot select the screen with a comfortable background on one.

Bandai Namko

Tuawa is amazing, with a mobile phone and dynamic colors – and although players run two swords like Samurai, the game is different from the recent title of the murderers’ credit shadows and the past of the murderers in a peaceful village.

Yamsita said, “Instead of going with the more realistic and historic days, the bronze created the game that we wanted to be more fantastic-not necessarily Japanese, but a type of Eastern fantasy type artwork that would be more attractive.”

In addition to the aesthetics of the game, Tawa stands for various works on fighting. Two swords of players-wear a major hand with a key hand and off-hand walking-every slash, as the Monster Hunter World’s weapons system is like stability meters. You will need to exchange between the two swords to accelerate them (a move that comes with a short dash), which includes a rhythm for fighting when you switch back and forth.

Screenshot in the game of four bones, each offers different upgrades to each damage or adds additional effects to attacks such as nasalbacks.

A list of possible upgrades obtained after defeating enemies.

Bandai Namko

But unlocking bones and upgrades will add a variety of kinds to your game style. Some have straightforward damage, adding effects to others in your swords, such as knockbacks or hugs, triggers things like sugary waves. Sitting with my demo indicated that you can find someone who promotes unconventional strategies, such as keeping your blades dim to remove different attacks. There is a depth of fighting that I did not scratch the surface in my short time with the game.

I didn’t even get a keen eye on how the eight fighters are different-besides the fisherman’s drug, there are a Rotand Sheba Anu and six other Hollywood-visible heroes, of which they have to be selected. While choosing Oregi, I chose Hanki Fishman as my man, the fighter couple was covered in a paper coach, as my spellcaster and the pigeon in a run.

The riots and boundaries, along with a mixture of enemies, which later shows the way to attack, Tuva has some overlap with the design of heads. But the weapon -changing mechanic is a significant difference, as the mantra – my sidekick Oragami had an area of ​​an attack mechanic with which I could sprinkle enemy groups.

In a game of a major final attack, a screenshot show that it lacks several overlaping swords on the screen.

One of the final attacks of the eight fighter, which can clear the entire enemy’s room.

Bandai Namko

In practice, remembering to switch to weapons when they took time to learn, and I forgot to use my mantra. It took me some time to set up that my health bar at the bottom of the screen is divided between my central fighter and backup spellcaster. But with the effects of attacks and shiny skills in all areas of the game, the game can be much more, so it is easy to lose your hero in fireworks.

After numerous enemies’ rooms, I square against the mid-run boss and defeated it well, then went to a merchant room where I could spend currency on upgrade-all familiar areas for heads fans. But just before proceeding to the main boss, I entered a quiet room in which Vista was ignored with the campfire. This is the place where your heroes will take a breath and chat to share more details about their rear stories and the world, pushing the characters and games forward.

Yamshita said, “Tawa is a very story -based game, so you can find the same story as you usually get from the RPG games,” said Yamsita.

In a game, screenshot players are fighting the boss, ready to launch a big dive attack.

Bandai Namko

Flashing with confidence – a little too much, sadly – I entered the boss’ room and gave everything to me, including the ultimate capacity for the AOE damage to the mass of drug addiction. They charge with attacks, and some upgrades can speed up their recharge rate. Despite some of the blows and losses, and despite the boss to a quarter of my health, I died. (Later in the weekend, I was told that only seven players from the Summer Game Fest had taken the boss down at that time.)

It will not be too late for players to wait for a unique spin on Rogeliak Combat. Tawa and sacred tree guardians appear on September 18, PC, PS5, Xbox Series X/S and Nintendo Switch for $ 30.

See this: Everything was announced in 16 minutes in Xbox Games Showcase

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