Hey Product Hunt,
LLMs are surprisingly bad at making original video games. Ask anyone for a 3D platformer and you’ll get a single HTML file with 800 lines of hand-rolled math trying to fake the physics, a render loop held together with duct tape, and collisions that don’t work. The reason is simple: the AI ​​doesn’t sit on top of the game engine. Every frame of functionality—rendering, physics, ECS, animation, shadows, collisions, networking—had to be reinvented from scratch in the prompt. It does not go beyond the play of toys.
ParallaxPro fixes this by tightly integrating an AI assistant with a browser-based 3D game engine.
Instead of asking an LLM to build an engine, we give it one. The AI ​​simply places the entities, attaches the behavior script, and wires the system – the engine handles the rest:
– WebGPU rendering – advanced graphics, runs in the browser.
– Tough body physics – powered by repair
– Skeleton Animation – Real rigged characters
– Entity-Component-System architecture — data-oriented, not OOP
– 5000+ 3D assets — Kenny, Polyheaven, and more, already configured for AI use.
– Publish in one click. https://parallaxpro.ai/games/
And the entire stack is completely open source — engine, editor, system prompts, LLM compiler, game templates. No hidden black boxes, no engine royalties, no vendor lock-in. Bring your LLM (Claude, GPT, Gemini, Groq, Ollama, Codex, Copilot) or just use the hosted version and start typing.
Type “chess” and get chess. Type “fps shooter” and get fps shooter. Then keep chatting to fix bugs, add features, customize it to your liking — the AI ​​reads your game code, edits the script, and validates the changes.
Try it completely free: https://parallaxpro.ai
Repo: https://github.com/ParallaxPro-A…
Would love your feedback, bug reports, and great quick ideas.